Zek Sakrada
Portrait of Zek Sakrada
Portrayed by Tom Felton
Name: Zek Sakrada
Homeworld: Coruscant
Species: Nautolan
Affiliation: Rebel Alliance
Occupation: Street Rat
Star Wars

Background

Zek grew up on the mean streets of the Coruscant undercity. He was involved in a street gang, but his primary concern has always been looking after his little brother, Jan. After his parents died, he became Jan's sole guardian, until the brothers got mixed up with the crew of the Jade Zenith.

Sessions

Relationships

Jan Sakrada

Jan Sakrada

Little Brother

Anyone that wants to mess with my little brother has to deal with me first. I'd die for him.

Jodia Zen

Jodia Zen

Cool Captain

She's obviously into me.

Lai'Shan Kohr

Lai'Shan Kohr

Jedi Babe

She's a real goody-goody. But she seems to care a lot about Jan, and she can help him understand his dreams. So I guess I'll let her stick around.

Zek Sakrada

Attributes

Agility: Dice_Fill-ins_d6.jpg
Smarts: Dice_Fill-ins_d6.jpg
Spirit: Dice_Fill-ins_d6.jpg
Strength: Dice_Fill-ins_d6.jpg
Vigor: Dice_Fill-ins_d6.jpg

Languages

  • Galactic Basic
  • Nautila
  • Anselmian

Secondary Statistics

Charisma
Add to Persuasion and Streetwise rolls
+0
Pace
Run: +d10; -2 on other actions this round
8
Parry
2 + half Fighting die type
5
Toughness
2 + half Vigor die type
5
Awareness
2 + half Notice die type
4
Dark Side
Penalty to Charisma and Test of Will resistance

Permanent Injuries

Skills

Driving (Agility): Dice_Fill-ins_d0.jpg
Fighting (Agility): Dice_Fill-ins_d6.jpg
Healing (Smarts): Dice_Fill-ins_d0.jpg
Intimidation (Spirit): Dice_Fill-ins_d4.jpg
Investigation (Smarts): Dice_Fill-ins_d0.jpg
Knowledge (Battle) (Smarts): Dice_Fill-ins_d0.jpg
Knowledge (The Force) (Smarts): Dice_Fill-ins_d0.jpg
Knowledge (Sentientology) (Smarts): Dice_Fill-ins_d0.jpg
Knowledge (Star Systems) (Smarts): Dice_Fill-ins_d0.jpg
Notice (Smarts): Dice_Fill-ins_d4.jpg
Perform (Spirit): Dice_Fill-ins_d0.jpg
Persuasion (Spirit): Dice_Fill-ins_d4.jpg
Piloting (Agility): Dice_Fill-ins_d0.jpg
Repair (Smarts): Dice_Fill-ins_d4.jpg
Riding (Agility): Dice_Fill-ins_d0.jpg
Shooting (Agility): Dice_Fill-ins_d4.jpg
Stealth (Agility): Dice_Fill-ins_d6.jpg
Streetwise (Smarts): Dice_Fill-ins_d4.jpg
Survival (Smarts): Dice_Fill-ins_d0.jpg
Taunt (Smarts): Dice_Fill-ins_d6.jpg
Thievery (Agility): Dice_Fill-ins_d6.jpg
Throwing (Agility): Dice_Fill-ins_d4.jpg
Tracking (Smarts): Dice_Fill-ins_d0.jpg

Species Benefits and Drawbacks

  • Amphibious: Nautolans can breathe both air and water, and can withstand the extreme pressures found in ocean depths. They get +2 to Pace when swimming.
  • Enhanced Smell: Nautolans add +2 to all scent-based Notice rolls, as well as to Notice rolls to detect deception. This bonus increases to +4 when underwater.
  • Low-Light Vision: Nautolans do not suffer penalties for Dim or Dark conditions.
  • Linguistic Limitation: Nautila can only be properly pronounced underwater. Nautolans have a harder time understanding non-aquatic languages, and suffer a -2 to Knowledge (Languages) or Common Knowledge rolls to understand other languages.
  • All Thumbs: Except where underwater technology is concerned, Nautolans have a bit harder time adapting to alien technology, and begin with the All Thumbs Hindrance (excepting Nautolan or other aquatic-based technology).

Hindrances

Hindrance Type Description
Illiterate Minor The character cannot read any language (regardless of how many are spoken), and doesn’t know much about math beyond basic addition and subtraction.
Loyal Minor Loyal characters would give their lives for their friends. They can never leave a man behind if there’s any chance at all they could help.

Edges

Edge Type Description
Fleet-Footed Background The character's Pace is increased by +2 and a d10 is rolled instead of a d6 when running.

Weapons

Weapon Range Damage RoF AP Shots Weight Notes
Knives x2 3/6/12 Str+d4 1 1 lb.

Wealth and Currency

Savings credits
Valuables

Advances

Total XP: 0 Rank: Novice
XP Rank Advance

Gallery

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