Power - Animation
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Power Animation Rank Seasoned Power Points 3 Range Touch Duration 3 (1/round)
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The caster is able to make some objects “come to life,” effectively turning them into servitor constructs for a time. Only items that have some conceivable means of movement — statues, tables, and suits of armor are good examples — can be animated to any reasonable effect. The caster can only animate items of up to roughly human size, though he may animate smaller objects if desired. Such smaller objects would not have the same statistics as listed below and probably would not be as useful in combat.

Animated objects have no self-will and very limited capacity for interpreting orders. They obey the will of the caster, but only the most rudimentary commands may be given. Animated objects are mostly good for carrying items or fighting.

Animated Stone Object

Attributes: Agility d4, Smarts d4, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d6
Pace: 4; Parry: 5; Toughness: 11 (4)
Special Abilities:

  • Armor +4: Stone skin
  • Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease.
  • Fearless: Animated objects are immune to fear and Intimidation.

Animated Wood Object

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8
Pace: 6; Parry: 6; Toughness: 8 (2)
Special Abilities:

  • Armor +2: Wooden skin
  • Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease.
  • Fearless: Animated objects are immune to fear and Intimidation.

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