Naeryth Duskwalker
Portrait of Naeryth Duskwalker
Portrayed by Dayana Crunk
Name: Naeryth Duskwalker
Heritage: Shayakar (Unshadowed)
Birthplace: {$birthplace}
Occupation: {$occupation}


  • Daughter of Evarian the Merciful, a notorious Shayakar necromancer.
  • When she was a child, her aunt escaped slavery and stole Naeryth away, raising her far from Evarian's grasp.
  • Touched by Darkness, but taught to always seek the light.








Naeryth Duskwalker


Agility Dice_Fill-ins_d6.png
Smarts Dice_Fill-ins_d8.png
Spirit Dice_Fill-ins_d8.png
Strength Dice_Fill-ins_d6.png
Vigor Dice_Fill-ins_d6.png


Secondary Statistics

Add to Persuasion and Streetwise rolls
Run: +d6; -2 on other actions this round
2 + half Fighting die type
2 + half Vigor die type
Modified by Value and Availability
Recharge 1 Essence every hour

Permanent Injuries


Athletics (Agility) Dice_Fill-ins_d0.png
Boating (Agility) Dice_Fill-ins_d0.png
Fighting (Agility) Dice_Fill-ins_d0.png
Healing (Smarts) Dice_Fill-ins_d0.png
Intimidation (Spirit) Dice_Fill-ins_d0.png
Investigation (Smarts) Dice_Fill-ins_d0.png
Knowledge (Battle) (Smarts) Dice_Fill-ins_d0.png
Notice (Smarts) Dice_Fill-ins_d6.png
Perform (Spirit) Dice_Fill-ins_d0.png
Persuasion (Spirit) Dice_Fill-ins_d0.png
Repair (Smarts) Dice_Fill-ins_d0.png
Riding (Agility) Dice_Fill-ins_d0.png
Shooting (Agility) Dice_Fill-ins_d0.png
Stealth (Agility) Dice_Fill-ins_d0.png
Streetwise (Smarts) Dice_Fill-ins_d0.png
Survival (Smarts) Dice_Fill-ins_d0.png
Taunt (Smarts) Dice_Fill-ins_d0.png
Thievery (Agility) Dice_Fill-ins_d0.png
Tracking (Smarts) Dice_Fill-ins_d0.png
Sorcery (Smarts) Dice_Fill-ins_d0.png

Defining Interests

Interest Modifier

Shayakar (Unshadowed) Racial Abilities

  • Cold Natured: Shayakar are very comfortable in the far northern climate, gaining +2 to resist negative conditions from cold.
  • Enemy: All creatures of Light and Life tend to see the shayakar as a racial enemy and will attack them first if possible. In fact, shayakar are generally despised throughout the Southern Kingdoms.
  • Fae Beauty: The fae are inherently beautiful and graceful, and the shayakar starkly, eerily so; they start with a +2 Charisma.
  • Heritage: Shayakar begin with a d6 in Agility and Smarts.
  • Keen Fae Senses: Shayakar begin with a d6 in Notice and +2 with sight-based checks.
  • Light Sensitivity: Unshadowed have a mild sensitivity to light, suffering a -1 to all Trait rolls requiring their vision in broad daylight or bright lighting conditions.
  • Low Light Vision: The blood of the fae gives the shayakar the gift of night vision. Ignore attack penalties for Dim and Dark lighting.
  • The Seduction of Shadows: The shayakar are constantly called by the Darkness to give into their inborn nature and accept their Night Gifts. Whenever placed in a high stress situation (usually combat) at night or in dark surroundings, a shayakar must make a Spirit roll at the start of the situation (first round of combat) to resist using their Night Gifts. They must also roll any time they are Shaken or Wounded. Once they succumb, they can continue to use the Night Gifts for the rest of the scene, but they are Marked by Shadow. Once they have been Marked a total number of times equal to their Spirit die, they become Shadowed.
  • Weakness: Unshadowed shayakar suffer +1 damage from all four of the classic mystical substances – Black Iron, Blood Steel, White Silver, and Everwood.


Hindrance Type Description
Enemy Major Naeryth's father doesn't want her dead, but he does want her to submit to the Darkness and become Shadowed. If the enemy is one day defeated, the GM should gradually work in a replacement, or the character may buy off the Hindrance by sacrificing an Advance.
Stubborn Minor Stubborn individuals always want their way and never admits they're wrong. Even when it’s painfully obvious they've made a mistake they try to justify it with half-truths and rationalizations.
Quirk Minor Naeryth dislikes a lot of clothing (and is rather proud of her looks). She shows off a lot of skin, and sheds clothing often. She usually sleeps in the nude, even in the company of others.


Edge Type Description
Resist the Call Racial Unshadowed shayakar with this Edge gain +2 on all Spirit rolls when attempting to resist using Night Gifts. Such intense mental discipline also results in a general +1 to all other Spirit rolls.
Sorcerer Professional A sorcerer gains the Arcane Background (Magic) Edge. Any sorcerer with a Smarts of d10 or greater gains the cantrips power for free. Sorcerers also have “Aura Sense;” they are able to detect arcana at will, using their Spirit. A Knowledge (Magic) check is required to identify what type of magic is at work, and a raise will tell what power is in effect (if any). Sorcerers gain a +2 to identify powers of sorcery.
Arcane Background (Magic) Background

Sorcerers have an inherent understanding of the Patterns and develop the ability to tap into the Aether to alter reality in specific ways.

Backlash: When a magician rolls a 1 on the Sorcery die (regardless of Wild Die), the character is automatically Shaken. This can cause a wound. In addition, if they roll a Critical Failure (“snake eyes”), they suffer a wound.


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[[include savage-worlds:power-??? | trappingName= | trappings=]]
[[include savage-worlds:power-??? | trappingName= | trappings=]]


Weapon Range Damage RoF AP Shots Min Str Weight Notes
{$weapon} {$range} {$damage} {$rof} {$ap} {$shots} {$minStr} {$weight} lb. {$notes}


Armor Type Armor Bonus Min Str Weight Notes
{$armorType} {$armorBonus} {$minStr} {$weight} lb. {$notes}



Total Advances: {$totalAdvances} Rank: Novice
Rank Advance


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