Edge - Improved Defender of the Gather
Improved Defender of the Gather Racial

Whenever one of the orc’s companions suffers a wound at the hands of an enemy, they automatically go Berserk.

While Berserk, Parry is reduced by 2 but add +2 to all Fighting, Strength, melee damage rolls, and Toughness. The character ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation.

Berserkers attack with reckless abandon. Anytime the Fighting die is a 1 (regardless of Wild Die), a random adjacent target is struck (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses.

This rage may end by doing nothing (not even moving) for one full action and making a Smarts roll at –2.

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