Power - Summon Ally
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Power Summon Ally Rank Novice Power Points 3+ Range Smarts Duration 3 (1/round)
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This power allows the character to summon a loyal and obedient servant. On a success, the ally is placed at any point within the range of the power. On a raise, the ally is more durable and gains the Hardy ability. A summoned ally acts on the initiative card of the caster and gets an immediate action as soon as it is summoned.

All Allies are Extras, even Mirror Selves (see below). A character may learn this spell while of Novice Rank, but he cannot summon more powerful allies until he attains the appropriate Rank. The cost in Power Points depends on the type of ally the character wishes to summon. Use the Summon Ally table as a guideline for unlisted creatures.

A caster of sufficient Rank to summon more powerful allies may instead choose to summon additional lower Rank allies instead at the same cost. For each decrease in Rank, he gains one additional ally. For example, a Veteran caster could spend 5 Power Points to summon one Veteran-Rank-allowed ally, two Seasoned-Rank-allowed allies, or three Novice-Rank-allowed allies. Allies summoned by a single casting must all be of the same type.

See the Bestiary for statistics of some of the creatures listed below.

Cost Rank Ally Types
3 Novice Bodyguard, experienced soldier
4 Seasoned Dire wolf, ogre
5 Veteran Elemental (any kind)
6 Heroic Sentinel
7 Legendary Mirror self

Bodyguard

A bodyguard is a humanoid soldier made of stone (or equally tough material).
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Notice d6
Pace: 6; Parry: 5; Toughness: 10 (4)
Gear: Long sword (Str+d8)
Special Abilities:

  • Armor +4: Stone skin.
  • Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease.
  • Fearless: Bodyguards are immune to fear and Intimidation.

Sentinel

A sentinel is a larger and more powerful version of a bodyguard.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+3, Vigor d10
Skills: Fighting d10, Intimidation d10, Notice d8
Pace: 8; Parry: 6; Toughness: 14 (4)
Gear: Great sword (Str+d10; Parry –1)
Special Abilities:

  • Arcane Bond: Sentinels count as having Arcane Resistance for anyone other than their summoner.
  • Armor +4: Stone skin.
  • Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease.
  • Fearless: Sentinels are immune to fear and Intimidation.
  • Improved Sweep: Sentinels may attack everyone adjacent to them as a single action.
  • Size +3: Sentinels are 8–9 feet tall and very dense.

Mirror Self

This is an ally that appears identical to the caster but with the following differences. The ally is an Extra as normal for the power. The duplicate has half the total Power Points of the caster, and all of the duplicate’s Traits are one die type less than the caster’s Traits (to a minimum of d4). The duplicate has identical mundane equipment, but none of it has any magical qualities.

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