Edge - Berserk
Berserk Background

Immediately after suffering a wound (including being Shaken by physical damage), make a Smarts roll or go Berserk. While Berserk, Parry is reduced by 2 but add +2 to all Fighting, Strength, melee damage rolls, and Toughness. The character ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation.

Berserkers attack with reckless abandon. Anytime the Fighting die is a 1 (regardless of Wild Die), a random adjacent target is struck (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses.

This rage may end by doing nothing (not even moving) for one full action and making a Smarts roll at –2.

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