Iconic Framework - Crazy

Losing It

Crazies always enjoy a certain level of preternatural capabilities, but they also have moments where they can completely unleash their potential by Losing It. Throwing caution to the wind and shoving rational thought to the back of her mind, a Crazy gains the effects of being Berserk (as per the Edge). This can be done at will, as an action.

While they are Losing It, Crazies are Fearless (see Monstrous Abilities in Savage Worlds), making them immune to Fear and Intimidation. While in this state, they cannot use psionic abilities, nor anything requiring concentration

Getting It Together

Crazies come out of Losing It using the standard Smarts roll for Berserk. Then they're critically hampered by one or more psychological Hindrances. The game effect is a −2 to all Trait rolls for the duration of Getting It Together. From a roleplaying perspective, this could be wracking guilt, crippling depression, irrational fear, rampaging delusions, or any number of other effects which fit the character’s various Hindrances and other issues.

The duration of the penalty is based on the results of the Smarts roll made to come out of the Losing It state in the first place:

  • Raise: Spends 1d6 minutes Getting It Together.
  • Success: Spends 1d6 × 10 minutes in the Getting It Together state.
  • Failure: Spends 1d6 hours Getting It Together.
  • Critical Failure: Spends the next 24 hours Getting It Together.

A Crazy may not employ Losing It while in the Getting It Together state.

Crazy Abilities and Bonuses

  • Bio-Regeneration: Awakening certain portions of the brain via the Mind Over Matter implants grants a natural healing roll once every 24 hours.
  • Enhanced Attributes: Crazies gain +2 die types to Agility, Strength, and Vigor. These traits have no maximum.
  • Enhanced Speed: Crazies double their base Pace.
  • Heightened Senses: Crazies gain +2 to Notice and Tracking rolls. They also ignore two points of Range penalties.
  • Minor Psionic: Unlocking so much of the brain’s potential grants each Crazy the Arcane Background (Psionics) Edge and Psionics d6. Crazies have access to the following powers: armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift.
  • Quick: Crazies begin with the Quick Edge.
  • Super Endurance: Crazies require only half the normal amount of sleep, and gain +4 on all checks to resist Fatigue.
  • Super Reflexes: Crazies have uncanny reflexes, granting them a −2 to be hit as long as they are aware of the attack.

Crazy Complications

  • Distinctive Appearance: The protrusions from the skull alone mark Crazies for what they are to anyone who lives on Rifts Earth. Most Crazies also indulge in tattoos, body piercings, and other means of elaborately declaring themselves to the world.
  • Magic: M.O.M. implants jumble the mind in such a way as to make the use of magic impossible.
  • Needs Action: Crazies live in a constant state of heightened adrenaline and awareness, even those suffering from depression cannot escape the feeling. During particular slow periods, the Game Master may call for a Spirit roll. Failure means the Crazy becomes irritable and impatient, suffering –2 Charisma. The distraction of a frenzied mind also inflicts a −1 to all Trait rolls, until some kind of high alert status or action kicks in.
  • Unstable Psyche: From the start (and for no added benefit), the character gains a psychological or emotional Hindrance determined by rolling on the Psyche Degradation Table. Representing the constant degradation of the Crazy’s psychological state, the character gains an additional Hindrance from the table each time she achieves a new Rank. (Novice: {$noviceDeg}, Seasoned: {$seasonedDeg}, Veteran: {$veteranDeg}, Heroic: {$heroicDeg}, Legendary: {$legendaryDeg})
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