Lyman Beesbury
Portrayed by Colm Wilkinson
Name: Lyman Beesbury
Status: Noble on the Small Council
Rank/Title: Lord
Occupation: Master of Coin
Faction: House Beesbury
Birthplace: Honeyholt, The Reach
Game of Thrones

Background

Born in 48 A.C. in Honeyholt of The Reach to _ Beesbury and his wife, _ of the Oldflowers. Lyman has always had a way with numbers and commerce and the Beesbury family grew very wealthy with his help. His cousin (until recently) was the Head of House Beesbury as Lyman's from a lesser branch of the family tree. But since cousin Corben's death Lyman's Wife, Agatha (Mullendore) Beesbury (b. 99) stays at Honeyholt with their young daughter, Branelle Beesbury (b. 117), to manage the family affairs while Corben's widow mourns in Oldtown investigating her late husband's death and the family waits for one of two things to happen. For the Beesbury Heir, Mikael to return home, or for their younger son, Corden to come of age.

Sessions

Relationships

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{$Title}

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wildcard_game-of-thrones.png

Lyman Beesbury

Attributes

Agility: Dice_Fill-ins_d6.png
Smarts: Dice_Fill-ins_d6.png
Spirit: Dice_Fill-ins_d6.png
Strength: Dice_Fill-ins_d6.png
Vigor: Dice_Fill-ins_d6.png

Languages

  • Westerosi Common Tongue

Secondary Statistics

Charisma
Add to Persuasion and Streetwise rolls
+0
Pace
Run: +d6; -2 on other actions this round
6
Parry
2 + half Fighting die type
2
Toughness
2 + half Vigor die type
5
Awareness
2 + half Notice die type
2
Wealth
Add to Knowledge (Commerce) or Streetwise
0

Permanent Injuries

Skills

Boating (Agility): Dice_Fill-ins_d0.png
Driving (Agility): Dice_Fill-ins_d0.png
Fighting (Agility): Dice_Fill-ins_d0.png
Healing (Smarts): Dice_Fill-ins_d0.png
Intimidation (Spirit): Dice_Fill-ins_d0.png
Investigation (Smarts): Dice_Fill-ins_d0.png
Knowledge (Battle) (Smarts): Dice_Fill-ins_d0.png
Notice (Smarts): Dice_Fill-ins_d0.png
Perform (Spirit): Dice_Fill-ins_d0.png
Persuasion (Spirit): Dice_Fill-ins_d0.png
Piloting (Agility): Dice_Fill-ins_d0.png
Repair (Smarts): Dice_Fill-ins_d0.png
Riding (Agility): Dice_Fill-ins_d0.png
Shooting (Agility): Dice_Fill-ins_d0.png
Stealth (Agility): Dice_Fill-ins_d0.png
Streetwise (Smarts): Dice_Fill-ins_d0.png
Survival (Smarts): Dice_Fill-ins_d0.png
Taunt (Smarts): Dice_Fill-ins_d0.png
Thievery (Agility): Dice_Fill-ins_d0.png
Throwing (Agility): Dice_Fill-ins_d0.png
Tracking (Smarts): Dice_Fill-ins_d0.png

Racial Benefits and Drawbacks

  • Adaptive: Humans receive an extra Edge during character creation.

Hindrances

Hindrance Type Description

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Edges

Edge Type Description

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Weapons

Weapon Range Damage RoF AP Shots Weight Notes
{$weapon} {$range} {$damage} {$rof} {$ap} {$shots} {$weight} lb. {$notes}

Armor

Armor Type Armor Bonus Weight Notes
{$armorType} {$armorBonus} {$weight} lb. {$notes}

Gear

Wealth and Currency

1 Gold Dragon = 105 Stags • 1 Silver Stag = 56 Pennies

Coinage Amount
Gold Dragons
Silver Stags
Copper Pennies

Other Valuables

*

Advances

Total XP: 0 Rank: Novice
XP Rank Advance
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