Garrys
Portrayed by Paul McNeilly
Name: Garrys
Alias: Jaws
Status: Smallfolk
Rank/Title: Captain
Occupation: Ship Captain
Faction: Oldtown Navy: Drunken Kraken
Birthplace: Fleabottom, King's Landing, Crownlands
Game of Thrones

Background

Garrys is the captain of the Drunken Kraken one of Oldtowns finest navel vessels. Garrys has settled into a life of quiet drinking after a wild youth of piracy and adventure. He bears the scars of those days long past in the form of a missing ear and a badly misshapen jaw, but he feels it merely increases his fearsome visage. Garrys sees Oldtown as his best chance of living to a ripe old age with pockets full of steady coin and so is willing to do what it takes to protect his future, even if it means killing. He has done a lot of bad things in his day, so he’s unlikely to worry about adding a few more, especially if it is in service to his new home.

Sessions

Relationships

{$Name}

{$Name}

{$Title}

{$Relationship}

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Garrys

Character Sheet

Attributes

Agility Dice_Fill-ins_d6.png
Smarts Dice_Fill-ins_d6.png
Spirit Dice_Fill-ins_d6.png
Strength Dice_Fill-ins_d6.png
Vigor Dice_Fill-ins_d6.png

Languages

  • Westerosi Common Tongue

Secondary Statistics

Charisma
Add to Persuasion and Streetwise rolls
+0
Pace
Run: +d6; -2 on other actions this round
6
Parry
2 + half Fighting die type
2
Toughness
2 + half Vigor die type
5
Awareness
2 + half Notice die type
2
Wealth
Add to Knowledge (Commerce) or Streetwise
0

Permanent Injuries

Skills

Boating (Agility) Dice_Fill-ins_d0.png
Driving (Agility) Dice_Fill-ins_d0.png
Fighting (Agility) Dice_Fill-ins_d0.png
Healing (Smarts) Dice_Fill-ins_d0.png
Intimidation (Spirit) Dice_Fill-ins_d0.png
Investigation (Smarts) Dice_Fill-ins_d0.png
Knowledge (Battle) (Smarts) Dice_Fill-ins_d0.png
Notice (Smarts) Dice_Fill-ins_d0.png
Perform (Spirit) Dice_Fill-ins_d0.png
Persuasion (Spirit) Dice_Fill-ins_d0.png
Piloting (Agility) Dice_Fill-ins_d0.png
Repair (Smarts) Dice_Fill-ins_d0.png
Riding (Agility) Dice_Fill-ins_d0.png
Shooting (Agility) Dice_Fill-ins_d0.png
Stealth (Agility) Dice_Fill-ins_d0.png
Streetwise (Smarts) Dice_Fill-ins_d0.png
Survival (Smarts) Dice_Fill-ins_d0.png
Taunt (Smarts) Dice_Fill-ins_d0.png
Thievery (Agility) Dice_Fill-ins_d0.png
Throwing (Agility) Dice_Fill-ins_d0.png
Tracking (Smarts) Dice_Fill-ins_d0.png

Racial Benefits and Drawbacks

  • Adaptive: Humans receive an extra Edge during character creation.

Hindrances

Hindrance Type Description

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Edges

Edge Type Description

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Weapons

Weapon Range Damage RoF AP Shots Min Str Weight Notes
{$weapon} {$range} {$damage} {$rof} {$ap} {$shots} {$minStr} {$weight} lb. {$notes}

Armor

Armor Type Armor Bonus Min Str Weight Notes
{$armorType} {$armorBonus} {$minStr} {$weight} lb. {$notes}

Gear

Wealth and Currency

1 Gold Dragon = 105 Stags • 1 Silver Stag = 56 Pennies

Coinage Amount
Gold Dragons
Silver Stags
Copper Pennies

Other Valuables

*

Advances

Total Advances: {$totalAdvances} Rank: Novice
Rank Advance
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