Bethally Beesbury
Portrayed by Polly Walker
Name: Bethally Beesbury
Alias: Beth
Status: Noble
Rank/Title: Lady
Occupation: Mourning Widow
Faction: House Beesbury, House Cockshaw
Birthplace: Cockleswhent Keep, The Reach
Game of Thrones

Background

Lyman Beesbury is in King's Landing as Master of Coin in the Small Council. An example of what happens when a House gets a little too nosey in the seedier side of Oldtown affairs. Usually, the house had very little interest in the pirate activity of Oldtown. Until their heir ran off to become a pirate! When there were rumours of Lord Mikael Beesbury being last seen on a supposed pirate ship several years back it caused Lord Corben Beesbury to investigate. Corben was getting very close to discovering where his eldest had gone off to, alas his death cut the efforts short. Corben left behind a widow, Bethally, and a young son, Corden. Then, of course, there's also Mikael Beesbury who's actually doing quite well for himself upon one of Oldtown's naval vessels. Mickey is how he's known in Oldtown. Bethally and Corben are still staying in Oldtown since the funeral. Bethally cares for the city life and does still hope to find Mikael. Only then she has vowed will she return to Honeyholt. Lyman's wife, Agatha, who was from House Mullendore before marrying him is in charge of Honeyholt. She was a great deal younger than Lyman and is in very good health and happy to hold down the fort as it were until her grandson, Corden becomes of age to take up the title. That is unless Mikael is found and returned home. Because then he would be Lord of Honeyholt.

Sessions

Relationships

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{$Name}

{$Title}

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wildcard_game-of-thrones.png

Bethally Beesbury

Attributes

Agility: Dice_Fill-ins_d6.png
Smarts: Dice_Fill-ins_d6.png
Spirit: Dice_Fill-ins_d6.png
Strength: Dice_Fill-ins_d6.png
Vigor: Dice_Fill-ins_d6.png

Languages

  • Westerosi Common Tongue

Secondary Statistics

Charisma
Add to Persuasion and Streetwise rolls
+0
Pace
Run: +d6; -2 on other actions this round
6
Parry
2 + half Fighting die type
2
Toughness
2 + half Vigor die type
5
Awareness
2 + half Notice die type
2
Wealth
Add to Knowledge (Commerce) or Streetwise
0

Permanent Injuries

Skills

Boating (Agility): Dice_Fill-ins_d0.png
Driving (Agility): Dice_Fill-ins_d0.png
Fighting (Agility): Dice_Fill-ins_d0.png
Healing (Smarts): Dice_Fill-ins_d0.png
Intimidation (Spirit): Dice_Fill-ins_d0.png
Investigation (Smarts): Dice_Fill-ins_d0.png
Knowledge (Battle) (Smarts): Dice_Fill-ins_d0.png
Notice (Smarts): Dice_Fill-ins_d0.png
Perform (Spirit): Dice_Fill-ins_d0.png
Persuasion (Spirit): Dice_Fill-ins_d0.png
Piloting (Agility): Dice_Fill-ins_d0.png
Repair (Smarts): Dice_Fill-ins_d0.png
Riding (Agility): Dice_Fill-ins_d0.png
Shooting (Agility): Dice_Fill-ins_d0.png
Stealth (Agility): Dice_Fill-ins_d0.png
Streetwise (Smarts): Dice_Fill-ins_d0.png
Survival (Smarts): Dice_Fill-ins_d0.png
Taunt (Smarts): Dice_Fill-ins_d0.png
Thievery (Agility): Dice_Fill-ins_d0.png
Throwing (Agility): Dice_Fill-ins_d0.png
Tracking (Smarts): Dice_Fill-ins_d0.png

Racial Benefits and Drawbacks

  • Adaptive: Humans receive an extra Edge during character creation.

Hindrances

Hindrance Type Description

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Edges

Edge Type Description

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Weapons

Weapon Range Damage RoF AP Shots Weight Notes
{$weapon} {$range} {$damage} {$rof} {$ap} {$shots} {$weight} lb. {$notes}

Armor

Armor Type Armor Bonus Weight Notes
{$armorType} {$armorBonus} {$weight} lb. {$notes}

Gear

Wealth and Currency

1 Gold Dragon = 105 Stags • 1 Silver Stag = 56 Pennies

Coinage Amount
Gold Dragons
Silver Stags
Copper Pennies

Other Valuables

*

Advances

Total XP: 0 Rank: Novice
XP Rank Advance
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