Arenna Hightower
Portrayed by Judi Dench
Name: Arenna Hightower
Status: Noble
Rank/Title: Lady
Occupation: Noblewoman
Faction: House Hightower, House Florent
Birthplace: Brightwater Keep, The Reach
Game of Thrones

Background

sigil_house-hightower.png
"We Light the Way."
sigil_house-florent.png
"Words."

Born in 65 A.C. Married Otto Hightower (b. 64) when she was 16. They had their first son Otho III in 84. Barris II was born in 86 and was given to the church at his own behest at a very young age. Next, they had their first girl, Alicent, she was born in 88 and at 18 would become Queen! After Alicent in 90 A.C. came their last child, a son, Gwayne. He is the Lord Commander of The Watch in Oldtown with an aim to become the same in King's Landing. Otto is sure he'll prove himself sooner than later and the transfer will be smooth. The eldest son of Otto's older brother Marak, Ormund Hightower, is the Lord of Oldtown and the Head of House Hightower.

Arenna often goes by Arenna Florent still, that is how strongly she feels she's tied to her maiden house. It has been a slow and long plan but Arenna has every intention of using her place of power as the mother of the Queen and the wife of the Hand of the King to for once and for all give Florent's their rights to Highgarden.

Sessions

Relationships

{$Name}

{$Name}

{$Title}

{$Relationship}

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Arenna Hightower

Attributes

Agility: Dice_Fill-ins_d6.png
Smarts: Dice_Fill-ins_d6.png
Spirit: Dice_Fill-ins_d6.png
Strength: Dice_Fill-ins_d6.png
Vigor: Dice_Fill-ins_d6.png

Languages

  • Westerosi Common Tongue

Secondary Statistics

Charisma
Add to Persuasion and Streetwise rolls
+0
Pace
Run: +d6; -2 on other actions this round
6
Parry
2 + half Fighting die type
2
Toughness
2 + half Vigor die type
5
Awareness
2 + half Notice die type
2
Wealth
Add to Knowledge (Commerce) or Streetwise
0

Permanent Injuries

Skills

Boating (Agility): Dice_Fill-ins_d0.png
Driving (Agility): Dice_Fill-ins_d0.png
Fighting (Agility): Dice_Fill-ins_d0.png
Healing (Smarts): Dice_Fill-ins_d0.png
Intimidation (Spirit): Dice_Fill-ins_d0.png
Investigation (Smarts): Dice_Fill-ins_d0.png
Knowledge (Battle) (Smarts): Dice_Fill-ins_d0.png
Notice (Smarts): Dice_Fill-ins_d0.png
Perform (Spirit): Dice_Fill-ins_d0.png
Persuasion (Spirit): Dice_Fill-ins_d0.png
Piloting (Agility): Dice_Fill-ins_d0.png
Repair (Smarts): Dice_Fill-ins_d0.png
Riding (Agility): Dice_Fill-ins_d0.png
Shooting (Agility): Dice_Fill-ins_d0.png
Stealth (Agility): Dice_Fill-ins_d0.png
Streetwise (Smarts): Dice_Fill-ins_d0.png
Survival (Smarts): Dice_Fill-ins_d0.png
Taunt (Smarts): Dice_Fill-ins_d0.png
Thievery (Agility): Dice_Fill-ins_d0.png
Throwing (Agility): Dice_Fill-ins_d0.png
Tracking (Smarts): Dice_Fill-ins_d0.png

Racial Benefits and Drawbacks

  • Adaptive: Humans receive an extra Edge during character creation.

Hindrances

Hindrance Type Description

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Edges

Edge Type Description

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Weapons

Weapon Range Damage RoF AP Shots Weight Notes
{$weapon} {$range} {$damage} {$rof} {$ap} {$shots} {$weight} lb. {$notes}

Armor

Armor Type Armor Bonus Weight Notes
{$armorType} {$armorBonus} {$weight} lb. {$notes}

Gear

Wealth and Currency

1 Gold Dragon = 105 Stags • 1 Silver Stag = 56 Pennies

Coinage Amount
Gold Dragons
Silver Stags
Copper Pennies

Other Valuables

*

Advances

Total XP: 0 Rank: Novice
XP Rank Advance
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