Agatha Beesbury
Portrayed by Gabrielle Anwar
Name: Agatha Beesbury
Alias: Aggie
Status: Noble
Rank/Title: Lady
Occupation: Acting Lady of Honeyholt
Faction: House Beesbury
Birthplace: Uplands, The Reach
Game of Thrones


Agatha loves being rich! She married well with Lyman Beesbury, he is brilliant when it comes to coin, which is probably why he is Master of Coin in the King's Small Council. Agatha, however, hates King's Landing and so she lives in Honeyholt with their little girl Branelle. Since the Head of House Beesbury was murdered in Oldtown, his widow and young son have stayed in Oldtown to continue the search for their eldest son, which is probably what got Corben killed in the first place. But Agatha is very happy to act as the Lady of Honeyholt until Mikael is found, or the boy Corden comes of age.



Lyman Beesbury

Lyman Beesbury


Lyman is extremely good at conjuring money from the ether. A perfect husband for Agatha. He's also very much older than she is and he dotes on her desires like a loving father would. He is happy to let her live in and manage Honeyholt while he is Master of Coin to the King in King's Landing. He'll occasionally send for her and their daughter to visit for very important social events. But beyond that, he gives her all the room and gold she desires and she loves him for it.

Branelle Beesbury

Branelle Beesbury


Agatha's little honey bee. She tries not to spoil Branlle rotten, but she knows she could be sterner in parenting Branelle.

Alan Beesbury

Alan Beesbury


Alan is Lyman's cousin and his assistant at King's Landing. Alan has a better claim to ruling Honeyholt, but Alan obliges Agatha running things in The Reach. He has hopes of succeeding Lyman in being Master of Coin, so he too prefers to stay in King's Landing and let Agatha be Lady of Honeyholt until Mikael returns or Corben becomes of to take over.


Agatha Beesbury

Character Sheet


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  • Westerosi Common Tongue

Secondary Statistics

Add to Persuasion and Streetwise rolls
Run: +d6; -2 on other actions this round
2 + half Fighting die type
2 + half Vigor die type
2 + half Notice die type
Add to Knowledge (Commerce) or Streetwise

Permanent Injuries


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Intimidation (Spirit) Dice_Fill-ins_d0.png
Investigation (Smarts) Dice_Fill-ins_d0.png
Knowledge (Battle) (Smarts) Dice_Fill-ins_d0.png
Notice (Smarts) Dice_Fill-ins_d0.png
Perform (Spirit) Dice_Fill-ins_d0.png
Persuasion (Spirit) Dice_Fill-ins_d0.png
Piloting (Agility) Dice_Fill-ins_d0.png
Repair (Smarts) Dice_Fill-ins_d0.png
Riding (Agility) Dice_Fill-ins_d0.png
Shooting (Agility) Dice_Fill-ins_d0.png
Stealth (Agility) Dice_Fill-ins_d0.png
Streetwise (Smarts) Dice_Fill-ins_d0.png
Survival (Smarts) Dice_Fill-ins_d0.png
Taunt (Smarts) Dice_Fill-ins_d0.png
Thievery (Agility) Dice_Fill-ins_d0.png
Throwing (Agility) Dice_Fill-ins_d0.png
Tracking (Smarts) Dice_Fill-ins_d0.png

Racial Benefits and Drawbacks

  • Adaptive: Humans receive an extra Edge during character creation.


Hindrance Type Description

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Edge Type Description

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Weapon Range Damage RoF AP Shots Min Str Weight Notes
{$weapon} {$range} {$damage} {$rof} {$ap} {$shots} {$minStr} {$weight} lb. {$notes}


Armor Type Armor Bonus Min Str Weight Notes
{$armorType} {$armorBonus} {$minStr} {$weight} lb. {$notes}


Wealth and Currency

1 Gold Dragon = 105 Stags • 1 Silver Stag = 56 Pennies

Coinage Amount
Gold Dragons
Silver Stags
Copper Pennies

Other Valuables



Total Advances: {$totalAdvances} Rank: Novice
Rank Advance
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