Edge - Harrowed
Harrowed Weird

The character has been reborn into unlife, possessed by a manitou to become Harrowed.

  • Coup: When the deader defeats an abomination with the Coup Special Ability, he can “count coup” on it and absorb its essence. Harrowed can gain bizarre powers by this means—see each abomination’s description—but some powers come with a curse as well. If more than one Harrowed is present when a beast expires in their sight, whoever’s closer has the first option to count coup.
  • Dominion: A Harrowed’s starting Dominion score is 0. When circumstances dictate a Dominion roll (the Marshal has more information on when this occurs), roll Spirit— opposed by the manitou—in order to keep your hero in control of his mind and actions. See below for details.
  • Undeath: Being undead grants the wily Harrowed several benefits: Toughness +2; Grit +1; +2 on Fear checks; needs only 1d6 hours of sleep per night; immune to nonlethal damage; “death” only puts the Harrowed out of commission for 1d6 days, only an Incapacitating head-shot can kill the hero for good; and immune to poison and disease.
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