The Morph is a rare CyberGenus with a subdermal layer of hexite under the skin that is capable of detailed topographical changes, allowing the Morph to alter their appearance. Even the skeletal system, vocal chords, and hair follicles are replaced, allowing even greater ability to mimic and disguise.

Morph Powers

Regeneration Power Regeneration Level 3 Cost 9
Nanotech-enhanced healing capabilities.
Make a natural healing roll once every ten minutes.
Recovery (+1): Halve recovery time for Fatigue.
Regrowth (+2): Treat all permanent injuries as temporary.
Morphing Power Chameleon Level Cost 4
A subdermal hexite weave allows for reshaping the body’s topography to change appearance.
This power allows the character to assume the appearance of another person (or simply a fictitious person). The character cannot emulate someone more than two Size levels different. Someone familiar with the original target (or the chameleon, in the case of a fictitious disguise) gets a Notice roll at –2 to detect that something is off (but even then only after short range interaction). Clever roleplaying and intimate questions might also see through the disguise as well.
Voice (+2): Emulate voices well enough to fool voice identification devices.
Limitation (-1): May only take human appearances.
Hardened Strike Power Melee Attack Level 2 Cost 4 (2/level)
Hexite weave allows for heavier blows.
• +1d6 unarmed attack damage.
Multiple Attacks (+2): Apply to all Fighting rolls in a round.
Durable Body Power Toughness Level 1 Cost 1 (1/level)
Hexite weave provides extra protection.
+1 Toughness


Tags: changed +cybergenus:morph

Forrest Arbuckle Ruby
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