Abe Stinklewink
Portrait of Fae Mien
Portrayed by {$actor}
Faerie Name: Aebard Stinklewink
Alias: Uncle Abe, Stinky
Seeming: Grump
Kith: Boggan
Court: Seelie
Legacies: Crafter / Knave
Changeling: The Dreaming

Description

Stout, though slightly taller than the average boggan, with a white beard adorning his chin, framing a grandfatherly smile. His close-set eyes shimmer with kindliness, and his nose is typically reddened with inebriation. His mortal seeming differs little from his fae mien.

Personality

Abe loves alcohol. Incredibly, he's not an alcoholic; he does drink heavily, but it is tempered with a boggan’s sense of responsibility and temperance. He just want others to enjoy life and benefit from the lessons of his own. So, if they’ll sit around drinking Stinky Stout and listening to his stories, so much the better.

Background

To humans he is Abraham Stein. To the fae, he is Aebard Stinklewink. In both worlds, he is also known as "Uncle Abe" and “Stinky”. Though he dislikes the latter nickname, it's so strongly associated with him that he named his home brew after it: Stinky Stout.

Uncle Abe has been around New Orleans longer than anyone can remember. He may very well be the oldest fae in the city. Though he isn't saying just how old that is, he speaks with clear memory of events that occurred in the 1920s.

Aside from his brew and his stories, Abe is best known for his compassionate care of the lost childlings of the Big Easy. Be they orphans or victims of abusive homes, Abe has an enormous soft spot in his heart for these young fae. He has opened his home—a fairly large house known as Stinkleburrow, which also happens to be a minor freehold—to many of them over the years, providing a place of Glamour where they can learn that they are loved and cared for in a community of people that understands them.

Sessions

Relationships

May

May

Foster Daughter

{$Relationship}

{$Name}

{$Name}

Foster Son

{$Relationship}

Character Sheet

Attributes

Physical

Strength

⚫⚫⚪⚪⚪

Dexterity

⚫⚫⚪⚪⚪

Stamina

⚫⚫⚫⚪⚪

Social

Presence

⚫⚫⚫⚫⚪

Manipulation

⚫⚫⚪⚪⚪

Composure

⚫⚫⚫⚫⚪

Mental

Intelligence

⚫⚫⚫⚪⚪

Wits

⚫⚫⚫⚫⚪

Resolve

⚫⚫⚫⚫⚪

Abilities

Talents

Alertness

⚫⚫⚪⚪⚪

Athletics

⚪⚪⚪⚪⚪

Brawl

⚪⚪⚪⚪⚪

Empathy

⚫⚫⚫⚫⚪

Expression

⚫⚫⚪⚪⚪

Intimidation

⚪⚪⚪⚪⚪

Kenning

⚫⚫⚫⚫⚫

Persuasion

⚫⚫⚫⚪⚪

Streetwise

⚫⚫⚪⚪⚪

Subterfuge

⚫⚫⚫⚪⚪

Skills

Animal Ken

⚪⚪⚪⚪⚪

Brewing

⚫⚫⚫⚫⚫

Crafts

⚫⚫⚫⚪⚪

Drive

⚫⚫⚪⚪⚪

Etiquette

⚫⚪⚪⚪⚪

Firearms

⚪⚪⚪⚪⚪

Larceny

⚫⚫⚪⚪⚪

Melee

⚫⚪⚪⚪⚪

Performance

⚪⚪⚪⚪⚪

Stealth

⚫⚪⚪⚪⚪

Survival

⚫⚪⚪⚪⚪

Knowledge

Academics

⚫⚫⚫⚫⚪

Computer

⚪⚪⚪⚪⚪

Enigmas

⚫⚫⚪⚪⚪

Gremayre

⚫⚫⚫⚫⚪

Investigation

⚫⚪⚪⚪⚪

Law

⚫⚪⚪⚪⚪

Medicine

⚫⚫⚫⚪⚪

Politics

⚫⚫⚪⚪⚪

Science

⚫⚫⚫⚪⚪

Technology

⚫⚪⚪⚪⚪

Advantages

Backgrounds

Contacts

⚫⚫⚫⚫⚪

Dross

⚫⚫⚫⚫⚪

Fame

⚫⚪⚪⚪⚪

Remembrance

⚫⚫⚫⚪⚪

Treasure

⚫⚫⚪⚪⚪

Arts

Chicanery

⚫⚫⚫⚫⚪

Legerdemain

⚫⚫⚫⚫⚪

Realms

Actor (Affinity)

⚫⚫⚫⚫⚫

Fae

⚫⚫⚫⚪⚪

Nature

⚫⚫⚪⚪⚪

Prop

⚫⚫⚪⚪⚪

Scene

⚫⚫⚫⚫⚫

Time

⚫⚫⚫⚫⚪

Glamour



Threshold

Foster Trust

Willpower



Banality



Antithesis
Placing a child in a dangerous or oppressive situation.

Nightmare


Combat

Stat Formula Rating
Initiative Dexterity + Wits 6
Speed 5 + Strength + Dexterity 9
Size Base 5 5
Defense 4 + lower of Dexterity/Wits 6
Toughness Base 6 6

Health

⚫ ⚫ ⚫ ⚫ ⚫ ⚫ ⚫ ⚫ ⚪ ⚪ ⚪ ⚪ ⚪ ⚪ ⚪

Merits & Flaws

Friendly Face 1 pt. Merit You have a face strangers are inclined to trust. The effect doesn’t fade even if you attempt self-deprecation, leaving you at –2 difficulty on all appropriate Social rolls (yes for first impressions, no for Intimidation, for example) when a stranger is involved. This Merit only functions on a first meeting.
Eidetic Memory 2 pt. Merit You remember, with perfect detail, things you see and hear. Documents, photographs, conversations, etc., can be committed to memory with minor concentration. If you as the player forget an important piece of information the Storyteller believes your character would recall, the Storyteller will jog your memory. Under stressful conditions involving numerous distractions, you must make a Wits + Alertness roll to concentrate and absorb what your senses detect.
Sage 2 pt. Merit Other changelings come to you for counsel. Maybe they believe in your wisdom, age, or experience. Perhaps they think you are touched, or capable of seeing the bigger picture. The trust others place in you means, in most cases, you are approached first in matters requiring discussion, and may either use this advantage to provide wise counsel, or to influence others to consider your own agenda.
Lifesaver 3 pt. Flaw You believe life is a sacred gift, and will not take — or allow someone else to take — a person’s life except in the most extreme of circumstances. You have no problems with killing animals (for the right reasons), and will kill inhuman creatures to protect others if necessary. Senseless death in all forms repulses you, and you feel that those who commit murder should be punished. You must resist the inclination to tend the wounds of any injured parties in your presence with a Composure + Resolve roll (difficulty 7).

Birthrights & Frailty

glyph_kith_boggans.png
Craftwork Birthright

Boggans enjoy nothing more than good, honest work. Their reputation for being consummate craftspeople is well earned. While unobserved, boggans can accomplish any task involving physical labor or craftsmanship in one third of the time. Other boggans can be present, but they cannot be observed by anyone else.

Boggans can never botch a Craft roll.

Social Dynamics Birthright Boggans are keen observers of social interactions, and their inherently unobtrusive nature allows them to witness things that might otherwise remain hidden. A successful Wits + Empathy (or Subterfuge) roll allows a boggan to puzzle out a group’s social dynamics. The difficulty can range from 5 (for a small dinner party) to 9 (for a ducal freehold). This might result in lower difficulties on future Social rolls or additional pieces of information that the player would find useful.
Call of the Needy Frailty Boggans are inherently helpful, and cannot resist offering aid when it is needed. When they encounter someone who is legitimately in need of help, the player must make a Composure + Resolve roll (difficulty 8) to resist helping them in some way. This does not apply to a sworn enemy.

Treasures & Chimerical Items

  • Bradán Feasa Pipe: Like the Salmon of Knowledge, this pipe makes the smoker seem wise and knowledgeable. When activated, the difficulty of Expression rolls is reduced by two.
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