Short Tom Tinker
Portrayed by Warwick Davis
Name: Tom Tinker
Alias: Short Tom Tinker
Status: Smallfolk
Rank/Title: Agent
Occupation: Secret Shopper
Faction: House Florent
Birthplace: Brightwater Keep Village, The Reach
Goal: {$goal}
Motivation: {$motivation}
Virtue: {$virtue}
Vice: {$vice}
A Song of Ice and Fire

Background

Tom Tinker goes to Port Maril often to search around for anything exotic that might be found for a good deal for his Lord Dulver. He is completely in the know of how things operate in Port Maril, but he keeps it secret to protect his Lord and House should the secret be revealed and House Dulver sullied by association.

Sessions

Relationships

Character Sheet

Abilities and Specialties

Ability Rank Specialties
Agility 2 Acrobatics: 0B, Balance: 0B, Contortions: 0B, Dodge: 0B, Quickness: 0B
Animal Handling 2 Drive: 0B, Ride: 0B, Soothe: 0B, Train: 0B
Athletics 2 Climb: 0B, Jump: 0B, Run: 0B, Strength: 0B, Swim: 0B, Throw: 0B
Awareness 2 Empathy: 0B, Notice: 0B
Culture 2 Breeding: 0B, Politics: 0B, Tournaments: 0B
Cunning 2 Decipher: 0B, Logic: 0B, Memory: 0B, Stewardship: 0B
Deception 2 Act: 0B, Bluff: 0B, Cheat: 0B, Disguise: 0B
Endurance 2 Resilience: 0B, Stamina: 0B
Fighting 2 Axes: 0B, Bludgeons: 0B, Brawling: 0B, Long Blades: 0B, Pole-arms: 0B, Shields: 0B, Short Blades: 0B, Spears: 0B
Healing 2 Diagnosis: 0B, Treat Ailment: 0B, Treat Injury: 0B
Knowledge 2 Education: 0B, Research: 0B, Streetwise: 0B
Marksmanship 2 Bows: 0B, Crossbows: 0B, Siege: 0B, Thrown: 0B
Persuasion 2 Bargain: 0B, Charm: 0B, Convince: 0B, Incite: 0B, Intimidate: 0B, Seduce: 0B, Taunt: 0B
Stealth 2 Blend In: 0B, Sneak: 0B
Survival 2 Forage: 0B, Hunt: 0B, Orientation: 0B, Track: 0B
Thievery 2 Pick Lock: 0B, Sleight of Hand: 0B, Steal: 0B
Warfare 2 Command: 0B, Strategy: 0B, Tactics: 0B
Will 2 Coordinate: 0B, Courage: 0B, Dedication: 0B

Status

Status 2 Reputation +0

Languages

  • Common Tongue

Benefits & Drawbacks

Benefit Type Description
{$quality} {$description}
Drawback Description
{$quality} {$description}

Intrigue

Initiative Intrigue Defense Composure
{$initiative} {$intrigueDefense} {$composure}
Awareness (Empathy) Awareness + Culture + Cunning Will Rank x 3

Combat

Initiative Combat Defense Health
{$initiative} {$combatDefense} {$health}
Agility (Quickness) Agility + Athletics + Awareness Endurance Rank x 3

Armor

Armor Type Armor Rating Armor Penalty Bulk
{$armorType} {$armorRating} {$armorPenalty} {$bulk}
Reduce Damage by Rating Apply to Agility Test Results and Combat Defense Reduces Movement

Weapons

Weapon Test Damage Qualities
{$weapon} {$test} {$damage} {$qualities}

Movement

Base Movement Burdened Movement Sprint Burdened Sprint
{$base} {$burdened} {$sprint} {$burdenedSprint}
4 (3 if Athletics 1) Yards +1 per 2B in Run -1 yard per 2 points of Bulk Base Movement x 4 -1 yard per point of Bulk

Gear & Belongings

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<Item>
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Gallery

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