Jessar Shermer
Portrayed by Philip Brodie
Name: Jessar Shermer
Status: Noble
Rank/Title: Lord
Occupation: Oldtown Forgemaster
Faction: House Shermer
Birthplace: Oldtown, The Reach
Goal: {$goal}
Motivation: {$motivation}
Virtue: {$virtue}
Vice: {$vice}
A Song of Ice and Fire

Background

In the base of a coal-filled mountain is Smithyton, the seat of House Shermer. Smithyton has equipped the armies and navies of the Reach for decades. Jorlyn Shermer married Olex Hightower and is the mother of Marak and Otto Hightower. This marriage brought great opportunities and wealth to House Shermer and they now oversee and landlord several smithies in Oldtown.

Jessar Shermer was born in Oldtown in 85 A.C. as his branch of the Shermer family has lived in Oldtown since 61 when Lord Olex Hightower married Jorlyn Shermer. Jorlyn's little brother, one of the finer smiths the family has procreated came along with her. Olex put Jorlyn's brother, Dugger to the task of overseeing the armouries of the Watch and also House Hightower's Guard. Jessar is now the one responsible for the armouries. He is married to Elyn Bulwer and they have a growing family. Jessar is a very efficient man and has organized quite the thorough way of checking out weapons and armour and also getting them inspected and repaired if need be.

Sessions

Relationships

Lady Elyn Shermer

Lady Elyn Shermer

Wife

Elyn is the only legitimate daughter of Trenton Bulwer (d. 95) & Clara Costayne, now Septa Clara, a Silent Sister. Her uncle, Killian Costayne is the Portmaster of Oldtown. She is a meek little thing. An excellent wife, quiet, beautiful and talented in the arts of keeping a home.

Character Sheet

Abilities and Specialties

Ability Rank Specialties
Agility 2 Acrobatics: 0B, Balance: 0B, Contortions: 0B, Dodge: 0B, Quickness: 0B
Animal Handling 2 Drive: 0B, Ride: 0B, Soothe: 0B, Train: 0B
Athletics 2 Climb: 0B, Jump: 0B, Run: 0B, Strength: 0B, Swim: 0B, Throw: 0B
Awareness 2 Empathy: 0B, Notice: 0B
Culture 2 Breeding: 0B, Politics: 0B, Tournaments: 0B
Cunning 2 Decipher: 0B, Logic: 0B, Memory: 0B, Stewardship: 0B
Deception 2 Act: 0B, Bluff: 0B, Cheat: 0B, Disguise: 0B
Endurance 2 Resilience: 0B, Stamina: 0B
Fighting 2 Axes: 0B, Bludgeons: 0B, Brawling: 0B, Long Blades: 0B, Pole-arms: 0B, Shields: 0B, Short Blades: 0B, Spears: 0B
Healing 2 Diagnosis: 0B, Treat Ailment: 0B, Treat Injury: 0B
Knowledge 2 Education: 0B, Research: 0B, Streetwise: 0B
Marksmanship 2 Bows: 0B, Crossbows: 0B, Siege: 0B, Thrown: 0B
Persuasion 2 Bargain: 0B, Charm: 0B, Convince: 0B, Incite: 0B, Intimidate: 0B, Seduce: 0B, Taunt: 0B
Stealth 2 Blend In: 0B, Sneak: 0B
Survival 2 Forage: 0B, Hunt: 0B, Orientation: 0B, Track: 0B
Thievery 2 Pick Lock: 0B, Sleight of Hand: 0B, Steal: 0B
Warfare 2 Command: 0B, Strategy: 0B, Tactics: 0B
Will 2 Coordinate: 0B, Courage: 0B, Dedication: 0B

Status

Status 2 Reputation +0

Languages

  • Common Tongue

Benefits & Drawbacks

Benefit Type Description

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Drawback Description

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Intrigue

Initiative Intrigue Defense Composure
{$initiative} {$intrigueDefense} {$composure}
Awareness (Empathy) Awareness + Culture + Cunning Will Rank x 3

Combat

Initiative Combat Defense Health
{$initiative} {$combatDefense} {$health}
Agility (Quickness) Agility + Athletics + Awareness Endurance Rank x 3

Armor

Armor Type Armor Rating Armor Penalty Bulk
{$armorType} {$armorRating} {$armorPenalty} {$bulk}
Reduce Damage by Rating Apply to Agility Test Results and Combat Defense Reduces Movement

Weapons

Weapon Test Damage Qualities
{$weapon} {$test} {$damage} {$qualities}

Movement

Base Movement Burdened Movement Sprint Burdened Sprint
{$base} {$burdened} {$sprint} {$burdenedSprint}
4 (3 if Athletics 1) Yards +1 per 2B in Run -1 yard per 2 points of Bulk Base Movement x 4 -1 yard per point of Bulk

Gear & Belongings

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Gallery

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