Branelle Beesbury
Portrayed by Erin Gerasimovich
Name: Branelle Beesbury
Status: Noble
Rank/Title: Lady
Occupation: Child
Faction: House Beesbury
Birthplace: Honeyholt, The Reach
Goal: {$goal}
Motivation: {$motivation}
Virtue: {$virtue}
Vice: {$vice}
A Song of Ice and Fire


Only child and daughter of Lyman and Agatha Beesbury. While her father works and lives in King's Landing as the Master of Coin for the King, the family agrees that it's best for Agatha and Branelle to live at Honeyholt, away from all the politics, but able to still enjoy the fruits of Lyman's money genius. Branelle was born in 117 A.C.







Character Sheet

Abilities and Specialties

Ability Rank Specialties
Agility 2 Acrobatics: 0B, Balance: 0B, Contortions: 0B, Dodge: 0B, Quickness: 0B
Animal Handling 2 Drive: 0B, Ride: 0B, Soothe: 0B, Train: 0B
Athletics 2 Climb: 0B, Jump: 0B, Run: 0B, Strength: 0B, Swim: 0B, Throw: 0B
Awareness 2 Empathy: 0B, Notice: 0B
Culture 2 Breeding: 0B, Politics: 0B, Tournaments: 0B
Cunning 2 Decipher: 0B, Logic: 0B, Memory: 0B, Stewardship: 0B
Deception 2 Act: 0B, Bluff: 0B, Cheat: 0B, Disguise: 0B
Endurance 2 Resilience: 0B, Stamina: 0B
Fighting 2 Axes: 0B, Bludgeons: 0B, Brawling: 0B, Long Blades: 0B, Pole-arms: 0B, Shields: 0B, Short Blades: 0B, Spears: 0B
Healing 2 Diagnosis: 0B, Treat Ailment: 0B, Treat Injury: 0B
Knowledge 2 Education: 0B, Research: 0B, Streetwise: 0B
Marksmanship 2 Bows: 0B, Crossbows: 0B, Siege: 0B, Thrown: 0B
Persuasion 2 Bargain: 0B, Charm: 0B, Convince: 0B, Incite: 0B, Intimidate: 0B, Seduce: 0B, Taunt: 0B
Stealth 2 Blend In: 0B, Sneak: 0B
Survival 2 Forage: 0B, Hunt: 0B, Orientation: 0B, Track: 0B
Thievery 2 Pick Lock: 0B, Sleight of Hand: 0B, Steal: 0B
Warfare 2 Command: 0B, Strategy: 0B, Tactics: 0B
Will 2 Coordinate: 0B, Courage: 0B, Dedication: 0B


Status 2 Reputation +0


  • Common Tongue

Benefits & Drawbacks

Benefit Type Description
{$quality} {$description}
Drawback Description
{$quality} {$description}


Initiative Intrigue Defense Composure
{$initiative} {$intrigueDefense} {$composure}
Awareness (Empathy) Awareness + Culture + Cunning Will Rank x 3


Initiative Combat Defense Health
{$initiative} {$combatDefense} {$health}
Agility (Quickness) Agility + Athletics + Awareness Endurance Rank x 3


Armor Type Armor Rating Armor Penalty Bulk
{$armorType} {$armorRating} {$armorPenalty} {$bulk}
Reduce Damage by Rating Apply to Agility Test Results and Combat Defense Reduces Movement


Weapon Test Damage Qualities
{$weapon} {$test} {$damage} {$qualities}


Base Movement Burdened Movement Sprint Burdened Sprint
{$base} {$burdened} {$sprint} {$burdenedSprint}
4 (3 if Athletics 1) Yards +1 per 2B in Run -1 yard per 2 points of Bulk Base Movement x 4 -1 yard per point of Bulk

Gear & Belongings



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