Bethally Beesbury
Portrayed by Polly Walker
Name: Bethally Beesbury
Alias: Beth
Status: Noble
Rank/Title: Lady
Occupation: Mourning Widow
Faction: House Beesbury, House Cockshaw
Birthplace: Cockleswhent Keep, The Reach
Goal: {$goal}
Motivation: {$motivation}
Virtue: {$virtue}
Vice: {$vice}
A Song of Ice and Fire


Lyman Beesbury is in King's Landing as Master of Coin in the Small Council. An example of what happens when a House gets a little too nosey in the seedier side of Oldtown affairs. Usually, the house had very little interest in the pirate activity of Oldtown. Until their heir ran off to become a pirate! When there were rumours of Lord Mikael Beesbury being last seen on a supposed pirate ship several years back it caused Lord Corben Beesbury to investigate. Corben was getting very close to discovering where his eldest had gone off to, alas his death cut the efforts short. Corben left behind a widow, Bethally, and a young son, Corden. Then, of course, there's also Mikael Beesbury who's actually doing quite well for himself upon one of Oldtown's naval vessels. Mickey is how he's known in Oldtown. Bethally and Corben are still staying in Oldtown since the funeral. Bethally cares for the city life and does still hope to find Mikael. Only then she has vowed will she return to Honeyholt. Lyman's wife, Agatha, who was from House Mullendore before marrying him is in charge of Honeyholt. She was a great deal younger than Lyman and is in very good health and happy to hold down the fort as it were until her grandson, Corden becomes of age to take up the title. That is unless Mikael is found and returned home. Because then he would be Lord of Honeyholt.







Character Sheet

Abilities and Specialties

Ability Rank Specialties
Agility 2 Acrobatics: 0B, Balance: 0B, Contortions: 0B, Dodge: 0B, Quickness: 0B
Animal Handling 2 Drive: 0B, Ride: 0B, Soothe: 0B, Train: 0B
Athletics 2 Climb: 0B, Jump: 0B, Run: 0B, Strength: 0B, Swim: 0B, Throw: 0B
Awareness 2 Empathy: 0B, Notice: 0B
Culture 2 Breeding: 0B, Politics: 0B, Tournaments: 0B
Cunning 2 Decipher: 0B, Logic: 0B, Memory: 0B, Stewardship: 0B
Deception 2 Act: 0B, Bluff: 0B, Cheat: 0B, Disguise: 0B
Endurance 2 Resilience: 0B, Stamina: 0B
Fighting 2 Axes: 0B, Bludgeons: 0B, Brawling: 0B, Long Blades: 0B, Pole-arms: 0B, Shields: 0B, Short Blades: 0B, Spears: 0B
Healing 2 Diagnosis: 0B, Treat Ailment: 0B, Treat Injury: 0B
Knowledge 2 Education: 0B, Research: 0B, Streetwise: 0B
Marksmanship 2 Bows: 0B, Crossbows: 0B, Siege: 0B, Thrown: 0B
Persuasion 2 Bargain: 0B, Charm: 0B, Convince: 0B, Incite: 0B, Intimidate: 0B, Seduce: 0B, Taunt: 0B
Stealth 2 Blend In: 0B, Sneak: 0B
Survival 2 Forage: 0B, Hunt: 0B, Orientation: 0B, Track: 0B
Thievery 2 Pick Lock: 0B, Sleight of Hand: 0B, Steal: 0B
Warfare 2 Command: 0B, Strategy: 0B, Tactics: 0B
Will 2 Coordinate: 0B, Courage: 0B, Dedication: 0B


Status 2 Reputation +0


  • Common Tongue

Benefits & Drawbacks

Benefit Type Description
{$quality} {$description}
Drawback Description
{$quality} {$description}


Initiative Intrigue Defense Composure
{$initiative} {$intrigueDefense} {$composure}
Awareness (Empathy) Awareness + Culture + Cunning Will Rank x 3


Initiative Combat Defense Health
{$initiative} {$combatDefense} {$health}
Agility (Quickness) Agility + Athletics + Awareness Endurance Rank x 3


Armor Type Armor Rating Armor Penalty Bulk
{$armorType} {$armorRating} {$armorPenalty} {$bulk}
Reduce Damage by Rating Apply to Agility Test Results and Combat Defense Reduces Movement


Weapon Test Damage Qualities
{$weapon} {$test} {$damage} {$qualities}


Base Movement Burdened Movement Sprint Burdened Sprint
{$base} {$burdened} {$sprint} {$burdenedSprint}
4 (3 if Athletics 1) Yards +1 per 2B in Run -1 yard per 2 points of Bulk Base Movement x 4 -1 yard per point of Bulk

Gear & Belongings



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