Barris II
Portrayed by Seamus O'Hara
Name: Barris II
Alias: Barry
Status: Godsworn
Rank/Title: Septon
Occupation: Septon
Faction: The Faith of the Seven
Birthplace: Oldtown, The Reach
Goal: {$goal}
Motivation: {$motivation}
Virtue: {$virtue}
Vice: {$vice}
A Song of Ice and Fire

Background

Born in 86 A.C. to Arenna and Otto Hightower.

Barris II acts as the religious advisor to his cousin, Ormund Hightower, Lord of Oldtown.

Sessions

Relationships

{$Name}

{$Name}

{$Title}

{$Relationship}

Character Sheet

Abilities and Specialties

Ability Rank Specialties
Agility 2 Acrobatics: 0B, Balance: 0B, Contortions: 0B, Dodge: 0B, Quickness: 0B
Animal Handling 2 Drive: 0B, Ride: 0B, Soothe: 0B, Train: 0B
Athletics 2 Climb: 0B, Jump: 0B, Run: 0B, Strength: 0B, Swim: 0B, Throw: 0B
Awareness 2 Empathy: 0B, Notice: 0B
Culture 2 Breeding: 0B, Politics: 0B, Tournaments: 0B
Cunning 2 Decipher: 0B, Logic: 0B, Memory: 0B, Stewardship: 0B
Deception 2 Act: 0B, Bluff: 0B, Cheat: 0B, Disguise: 0B
Endurance 2 Resilience: 0B, Stamina: 0B
Fighting 2 Axes: 0B, Bludgeons: 0B, Brawling: 0B, Long Blades: 0B, Pole-arms: 0B, Shields: 0B, Short Blades: 0B, Spears: 0B
Healing 2 Diagnosis: 0B, Treat Ailment: 0B, Treat Injury: 0B
Knowledge 2 Education: 0B, Research: 0B, Streetwise: 0B
Marksmanship 2 Bows: 0B, Crossbows: 0B, Siege: 0B, Thrown: 0B
Persuasion 2 Bargain: 0B, Charm: 0B, Convince: 0B, Incite: 0B, Intimidate: 0B, Seduce: 0B, Taunt: 0B
Stealth 2 Blend In: 0B, Sneak: 0B
Survival 2 Forage: 0B, Hunt: 0B, Orientation: 0B, Track: 0B
Thievery 2 Pick Lock: 0B, Sleight of Hand: 0B, Steal: 0B
Warfare 2 Command: 0B, Strategy: 0B, Tactics: 0B
Will 2 Coordinate: 0B, Courage: 0B, Dedication: 0B

Status

Status 2 Reputation +0

Languages

  • Common Tongue

Benefits & Drawbacks

Benefit Type Description
{$quality} {$description}
Drawback Description
{$quality} {$description}

Intrigue

Initiative Intrigue Defense Composure
{$initiative} {$intrigueDefense} {$composure}
Awareness (Empathy) Awareness + Culture + Cunning Will Rank x 3

Combat

Initiative Combat Defense Health
{$initiative} {$combatDefense} {$health}
Agility (Quickness) Agility + Athletics + Awareness Endurance Rank x 3

Armor

Armor Type Armor Rating Armor Penalty Bulk
{$armorType} {$armorRating} {$armorPenalty} {$bulk}
Reduce Damage by Rating Apply to Agility Test Results and Combat Defense Reduces Movement

Weapons

Weapon Test Damage Qualities
{$weapon} {$test} {$damage} {$qualities}

Movement

Base Movement Burdened Movement Sprint Burdened Sprint
{$base} {$burdened} {$sprint} {$burdenedSprint}
4 (3 if Athletics 1) Yards +1 per 2B in Run -1 yard per 2 points of Bulk Base Movement x 4 -1 yard per point of Bulk

Gear & Belongings

<Item>
<Item>
<Item>

Gallery

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