Baelon Targaryen
Portrayed by Emil Anderson
Name: Baelon Targaryen
Alias: Dorian Waters
Status: Noble
Rank/Title: Prince
Occupation: Vagabond
Faction: House Targaryen
Birthplace: King's Landing
Goal: Reparation
Motivation: Sorrow
Virtue: Just
Vice: Ambitious
A Song of Ice and Fire
Fire and Blood


In 105 A.C., Queen Aemma died giving birth to a son. Though her passing was tragic, the boy's birth fulfilled King Viserys's hope for an heir. He named the baby Baelon Targaryen, after his grandfather, Baelon the Brave. But the celebration would be short-lived, for a day after his birth, Baelon died in his cradle.

At least, that is what most of Westeros believes.

Baelon wasn't the first son of Viserys and Aemma. Before inheriting the throne, they had another son who also died as an infant. Only their daughter, Rhaenyra, lived to see Viserys become king.

While the Grand Maester declared the child's death natural, the Hand of the King, Ser Otto Hightower, was not convinced of it. He suspected foul play on the part of Viserys's own brother, Prince Daemon, likely trying to ensure his own eventual succession to the Iron Throne. He kept a close eye on Daemon, gathering allies through the years to form a secret cabal to keep powerful men like the prince in check.

When Queen Aemma became pregnant, Ser Otto was vigilant in seeing to the safety of mother and her unborn child. Sadly, he could not protect her from the rigors of childbirth, but he could protect the baby. Having discovered that Daemon did, indeed, plan to strike again, Ser Otto had his own agents remove the prince, leaving another babe born of the Dragonseed in his place. The cabal even went so far as to stain the false prince's skin to match a distinctive birthmark Baelon was born with: a dragon in flight upon his palm. So when Daemon's assassin came, it was the child of a Flea Bottom whore that lost his life, while Price Baelon was smuggled away to a safety on a ship bound for Dragonstone.

Life on Dragonstone

The Dragonseed was plentiful on Dragonstone, so nobody batted an eye at another young boy with platinum hair and violet eyes among the smallfolk. Young Dorian was said to be a bastard, taken in by a childless couple, a sailor and his wife called Tom and Ella. Sadly, Ella passed when Dorian was just five years old.

Tom fell in with an unsavory crew, and found himself involved in smuggling. It was dangerous, but it paid well. Tom's house became a kind of defacto headquarters for crew members while ashore on Dragonstone. Dorian got along well enough with them, and the captain—a man called Fedrick Far-Eyes—even took a liking to the boy. Tom didn't especially want Dorian among their company, but he had little choice.

Dorian was always adventurous, even as a young lad. Ella would often say, "That boy's got fire in his blood, for sure." He had a proclivity for getting into trouble, and a decided lack of fear. Fortunately, he also had a charming smile to help him get out of trouble, and when that didn't work, he had smugglers teaching him how to fight.

The Call of the Sea

By the time he was fourteen, Fedrick invited Dorian to come along on a few smuggling runs. Again, Tom objected, but was overruled, and Dorian was eager for the opportunity. Life on Dragonstone had become dull for him, but the sea offered new adventures. Dorian got to sail all along the eastern shores of Westeros, and even as far as Oldtown and the Free Cities. It was a fine time for the boy as he grew into a man.

Tom had been in a poor state for several years, but when Dorian was nearly seventeen years of age, Tom's health declined severely. He couldn't sail any longer, so Dorian bid a sad farewell to the smuggling crew to take Tom back to Dragonstone and tend to him. Tom knew he didn't have long, and one night after coughing up a considerable amount of blood, he told Dorian to pull up a certain floorboard of their home. There, Dorian found a wooden box. Inside was a dagger in a fine sheathe, and an old letter, sealed with wax. Tom's words would echo in Dorian's mind for years to come.

"I'm sorry I couldn't tell you sooner, lad. I don't know what it all means, myself. But when you were put into mine and Ella's care, you came with that box, and strict instructions to give it to you on your eighteenth birthday. Let's face facts, son. I won't last that long. So I'm givin' it to you now. You take that dagger, and you show it to whoever that letter leads to you. They said all your questions would be answered then."

Searching for the Past

Tom passed that very night. Through tearful eyes, Dorian opened the letter to read its simple message: Maester Theoman, Rillhold. He stole a fishing boat and set out for the mainland before dawn. When he discovered Rillhold was a small keep in the Riverlands, he set out immediately, walking when needed, riding in merchant carts and farmer's wagons when he could.

Dorian did find his way to Rillhold, only to discover that Maester Theoman had died many years earlier. But his successor allowed him to investigate what remained of Theoman's belongings. Among the late maester's correspondence, he found numerous references to a mysterious boy, and a mention of Dragonstone. Most of those letters came from another castle in the North, and so Dorian made his way to the North. From there he ended up in the Reach, then in the Vale, back to the North, and so forth.

For years, Dorian roamed Westeros, picking up the pieces of the mystery of his origins. There seemed to be some grand conspiracy to hide him away from some powerful enemy. When it became obvious that he was of noble blood, he adopted the surname Waters. Despite this, he garnered a reputation as "The Lone Targaryan", as many smallfolk assumed by his looks that he was of royal blood. The stories of the Lone Targaryen varied wildly, from painting him as a wandering hero defending the smallfolk from brigands and beast, to portraying him as a dangerous rogue, pillaging, murdering, and raping his way across the Seven Kingdoms. The truth is that he did sometimes come to the aid of the helpless, and he also showed a willingness to steal, con, and even kill to see his quest completed. He wasn't one to rape, but with his fine features and charming tongue, he shared more than a few beds and upset plenty of fathers on his journeys.



Tom and Ella

Tom and Ella

Foster Parents

"Dorian" loved Tom and Ella, but he always knew they were not his real mother and father, and always dreamed of learning the truth of his origins.

Fedrick Far-Eyes

Fedrick Far-Eyes


The captain of the old smuggling crew. A good friend, for a rather bad man. Fedrick could be a harsh taskmaster on ship, but no captain was ever more loyal to his crew.

Viserys Targaryen, First of His Name

Viserys Targaryen, First of His Name

King of the Andals and the First Men, Lord of the Seven Kingdoms, and Protector of the Realm

Birth father.

Ser Otto Hightower

Ser Otto Hightower

Hand of the King

Secret benefactor.

Character Sheet


Total Experience Current Experience Total Glory Current Glory
0 0 0 {$currentGlory}


Destiny Points Spent Burned
2 0 0

Abilities and Specialties

Ability Rank Specialties
Agility 3 Acrobatics: 0B, Balance: 0B, Contortions: 0B, Dodge: 0B, Quickness: 0B
Animal Handling 2 Drive: 0B, Ride: 0B, Soothe: 0B, Train: 0B
Athletics 3 Climb: 0B, Jump: 0B, Run: 0B, Strength: 0B, Swim: 0B, Throw: 0B
Awareness 4 Empathy: 0B, Notice: 0B
Culture 2 Breeding: 0B, Politics: 0B, Tournaments: 0B
Cunning 3 Decipher: 0B, Logic: 0B, Memory: 0B, Stewardship: 0B
Deception 3 Act: 0B, Bluff: 0B, Cheat: 0B, Disguise: 0B
Endurance 3 Resilience: 0B, Stamina: 0B
Fighting 4 Axes: 0B, Bludgeons: 0B, Brawling: 0B, Long Blades: 0B, Pole-arms: 0B, Shields: 0B, Short Blades: 0B, Spears: 0B
Healing 2 Diagnosis: 0B, Treat Ailment: 0B, Treat Injury: 0B
Knowledge 2 Education: 0B, Research: 0B, Streetwise: 0B
Marksmanship 2 Bows: 0B, Crossbows: 0B, Siege: 0B, Thrown: 0B
Persuasion 4 Bargain: 0B, Charm: 0B, Convince: 0B, Incite: 0B, Intimidate: 0B, Seduce: 0B, Taunt: 0B
Stealth 3 Blend In: 0B, Sneak: 0B
Survival 3 Forage: 0B, Hunt: 0B, Orientation: 0B, Track: 0B
Thievery 3 Pick Lock: 0B, Sleight of Hand: 0B, Steal: 0B
Warfare 2 Command: 0B, Strategy: 0B, Tactics: 0B
Will 3 Coordinate: 0B, Courage: 0B, Dedication: 0B


Status 2 Reputation +0


  • Common Tongue

Benefits & Drawbacks

Benefit Type Description
Blood of Valyria Heritage Before engaging in an intrigue, your Status counts as one rank higher for the purposes of influencing a target without fully engaging in an intrigue. In addition, whenever you test Persuasion to Intimidate, you add +2 to the test results.
Finally, you may add +2 to your passive Endurance result when attacked by fire or exposed to the effects of heat.
Danger Sense Martial You may re-roll all 1s on Agility tests made to determine the order of initiative. In addition, whenever you or a unit to which you are attached is surprised in combat, your opponent does not gain the customary +1D on the Fighting or Marksmanship tests.
Lucky Fate Fate favors you. Once per day you may re-roll a single test. You take the better of the two results.
Drawback Description
Lascivious During an intrigue, if your first Persuasion test does not use Seduce, you take a -2 penalty to Intrigue Defense until the end of the scene. You also take –2D on all Persuasion tests made to Charm.
Nemesis Unbeknownst to Baelon (yet), his uncle Daemon would very much like to see him dead.


Initiative Intrigue Defense Composure
{$initiative} {$intrigueDefense} {$composure}
Awareness (Empathy) Awareness + Culture + Cunning Will Rank x 3


Initiative Combat Defense Health
{$initiative} {$combatDefense} {$health}
Agility (Quickness) Agility + Athletics + Awareness Endurance Rank x 3


Armor Type Armor Rating Armor Penalty Bulk
{$armorType} {$armorRating} {$armorPenalty} {$bulk}
Reduce Damage by Rating Apply to Agility Test Results and Combat Defense Reduces Movement


Weapon Test Damage Qualities
{$weapon} {$test} {$damage} {$qualities}


Base Movement Burdened Movement Sprint Burdened Sprint
{$base} {$burdened} {$sprint} {$burdenedSprint}
4 (3 if Athletics 1) Yards +1 per 2B in Run -1 yard per 2 points of Bulk Base Movement x 4 -1 yard per point of Bulk

Gear & Belongings



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